![]() ![]() ![]() added Baene's Ship pack 1, consisting of the folowing ships: Starskipper, Interloper, Guardian, Elite Defender, Ragebringer, SilverFish, Marauder, Draconji, Gunstar and Enfilade. added the posibility to enable/disable at will the docking sequence, but when it's enabled capships won't be able to dock. The Jumpholes and jumpgates have different colors according to the house/faction of the system it's heading to(dark Blue - Liberty, Indigo - Inner Worlds, Blue(default) Bretonia), Red - Pirate Systems, Light Blue - Border Worlds, Green - Rheinland, Violet - Nomads. Due to increase in the number of shields a ship can carry, and the much higher weapon damage especially from MF guns, the shield battery repair capacity has been increased from 700 to 750. Different faction lasers have new FX and colors, the Order weapons and the BD high level lasers are changed, the Red Hessians lasers match their RH origin better. Other new weapons added: 2 new Cruise missiles, the BH flash Torpedo and the RH Blitz Torpedo, the Zoners EMP Autocannon, new prototype weapons as the The random missions are now more difficult as the stations and capital ships have more hitpoints, their parts and weapons have more HP's as well, also parts hitpoints are not distributed evenly so you may have to learn the capships' weakpoints in order to eficiently attack them. the LI Rogues have their armory enhanced with 3 more high level laser cannons: Mephisto MkI to III, ranged from lvl 8 to 10. the LI Navy and Police are now using a new breed of deadly Lasers, the Archangels MkI to MkIII, ranged from lvl 7 to 9. FREELANCER MODS FOR FLMM INSTALLThe 2.5 Upgrade by Platman(includes 2.1 and the upgrade patch), the Hydra Type B addon, and the Fightspace Capships Texture Pack are ALL in, so is no need to install separate modules. ~ Easy mode removed due to too many bugs, only normal and hard levels are available now. ~ Multifire cluster missiles with sounds are added as an option - these will make the cluster missile launchers to fire more missiles at once.power consumption and damage has been also adjusted to rebalance them for the new configuration. ~ Added the Cylon Raider MKII, the Viper Mk2-5 and MkX and the Arc-170 starfighter. ~ Corrected ship infocards/names and other ids numbers. ~ All planets spin now, and some systems are a tad bit more 3D, giving a more realistic feel to systems See your Controls menu in-game to start using these cool moves FREELANCER MODS FOR FLMM MOD~ Aegir's "Roll, Baby, Roll" mod allows players to strafe up and down, as well as roll (this is limited, though). ~ ALL ships have true strafing abilities now ~ Nomad Battleship encounters in the Outcast Unknown system: loads of fun :-) (and challenge, of course) ~ The Order and the Nomads appear in the Reputation screen - you can work for or against them, and it'll show in your rep ~ Tohoku system populated: patrols, tradelanes, planets, new Jump Holes, nebulae, and. ~ New ship explosion effects: watch out for exploding ships in fights now - when those fusion powerplants go critical (especially large ships/freighters), you can enter a world of hurt if you're too close! So be careful ~ NPCs fly many custom ships in addition to original FL ones, giving you a chance to see and fight more diverse ships ~ Much-revised and stepped-up NPC loadouts (better weapons/shields, Nomads now can mount shields) ~ The F/A-37 Talon is used by the Outcasts, Lanew Hackers and Blood Dragons and makes its appeareance in the Campaign as well. ~ The F/A-37 Light Talon becomes the starter ship, and is visible in the cinematics as well. ![]() ~ New pilot types for each pirate faction and the commercial faction. ~ New custom fighters, freighters, and other ships FREELANCER MODS FOR FLMM CODE~ Crashfree code and true pathfinding through both JH and JG's obtained with the help of Accushot's FLScan and FL Error Checker 1.003 ~ Red Hessians are using the new Bora ships, such as the Cutlass, Mace, and Claymore. Of course the initial models and textures belong to Novalogic. ~ Added The Tachyon The Fringe Ship Pack by Bejaymac and Nightstalker, converted to FL by Gibbon. ~ Added a Starlancer Ship Pack (Including Coyote, Crusader, Grendel, Naginata, Sai, Tempest Mirage, Wolverine, Phoenix) along with SL weapons like the Vulcan Battery or the Gattling laser. ~ Fully scripted optional features are now selectable through FLMM during activation time ~ Partially revised ship models, specs and loadouts for the other 3 houses and the various remaining ~ Totally revised Liberty factions and house ship models, loadouts and specs. =įreelancer and Starlancer are (C) 2002 Microsoft Corporation and Digital Anvil.įL Rebalance Mod v3.55 is Copyright (C) 2006 Michael Dan.ģ.55 includes these changes from previous versions: The newest version of FL Rebalance mod, created by Michael Dan, the most stable a feature rich so far. ![]()
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